🔥 2.2 Drops a Full Visual Rework: Color Grading, Fog of War Revamp & Glow Effects!
🚀 🔥 2.2 Drops a Full Visual Rework: Color Grading, Fog of War Revamp & Glow Effects!
✨ Massive rendering pipeline overhaul and lighting rewrite.
This is one of the biggest visual updates Kaipa Bots has ever received :
your game will look and feel different the moment you load your save.
This patch revamps the entire lighting and rendering pipeline.
You’re getting optimized shadows, a high-resolution Fog of War system, light-reactive projectiles, and full per-asteroid color grading.
On the engine side, render overhead is way down, canvas buildup is finally solved, and multi-asteroid saves run noticeably smoother.
Plus a mountain of fixes, crash guards, and visual polish across the board.
🌈 New Visual Effects
A ton of small-but-eye-catching details were added:
- Projectiles now have bloom glows (teal for you, red for enemies).
- Laser Tower beams and sparks now use a shader-driven glow.
- Smelters and Furnaces pulse based on recipe progress.
- The Pyramid now has a soft pulsing glow (but no longer acts as a Light Source).
- All item icons now have a clean, uniform black outline for readability.
- Space background no longer gets shadowed.
- Various item icons updated to match the new visual style.
🌀 Fog of War (Big Upgrade)
Fog of War is now real-time, pixel-perfect, and smoothly fading in both directions.
Laser rays and projectiles reveal Fog of War along their path — super helpful during fights and navigation.
❄️ More Atmosphere
- Added a frost-grain shader for subtle ambience.
- Added asteroid-type–specific color grading.
- Added a “breathing” blue vignette + red pulsing vignette on damage.
- Added a debug-only color grading tool with 60 presets (Num5/Num6).
- 🖥️ User Interface Improvements
- Added a Light Range Preview (press L, or auto-shown on placement).
- Added a **Laser Tower Range Preview** (press *U*, or auto-shown on placement).
- Both previews make layout planning and defense placement much easier.
👾 Mob Spawning Adjustments
Enemies no longer spawn close to Machines or Conveyors, even if the tiles are dark.
This removes those cheap, “why are you inside my base!?” surprise spawns.
⚡ Performance Improvements
The lighting and rendering engine received major optimization passes:
- Smoother overall framerates and fewer lag spikes.
- Big boost from skipping unnecessary canvas updates.
- Light & shadow calculations are now heavily optimized.

The gains are most noticeable when the screen is packed with effects — beams, projectiles, particles, and shadows.
🛠️ Fixes
Crashes & Stability
- Fixed a projectile offset issue that could turn into NaN and crash the game.
- No more crashes when removing a battery from a firing Laser Tower.
- Fixed a huge lag spike caused by inserting batteries into Laser Towers.
Visual & Shadow Fixes
- Fixed the “wiggling light-ray” bug.
- Fixed multiple shadow-related graphical glitches.
Enemy & Behavior Fixes
- Fixed a rare nil target-offset in enemies.
- Advanced and High-Tech Laser Towers now correctly use batteries when off-grid.
- Shift-moving batteries no longer pulls the wrong battery.
🧊 Closing Thoughts
This update gets Kaipa Bots much closer to the visual clarity and responsiveness I always imagined for it.
There’s still a lot coming, but 2.2 is a major step forward in atmosphere, performance, and polish.
As always, your feedback is incredibly valuable.
If you notice anything odd, broken, or glowing too much/not enough, please keep the reports coming.
Note: For this version, the debug console stays open on purpose.
A recent issue made it pop up during autosaves (minimizing the game window), so keeping it open avoids that.
You can ignore it — it doesn't do anything and won’t affect gameplay.
Thanks for playing and helping shape the game!
Kai
Files
Get Kaipa Bots - Build Factories on Asteroids
Kaipa Bots - Build Factories on Asteroids
Turn the Kuiper Belt into a web of factories and hold back the machines in the shadows.
| Status | In development |
| Author | MechanicusKai |
| Genre | Simulation |
| Tags | 2D, Automation, Exploration, Indie, LÖVE, Procedural Generation, Sandbox, Sci-fi, Singleplayer |
More posts
- 🌌 Hotfix 2.2.3 Released5 days ago
- 🔧 Hotfix 2.2.2 Released6 days ago
- 🛠️ Hotfix 2.2.1 – Autosave Crash Fixed & Console No Longer Pops Up7 days ago
- 🛠️ Machine Shadows 2.1.527 days ago
- 🔫 More Lasers 2.1.440 days ago
- 💡 Electric Lights 2.1.3 — Power Your Base the Smart Way47 days ago
- ✨ Cleanup 2.1.2 Bigger Bots, Pack Attacks and Polished Play56 days ago
- ✨ Test Version 2.1 Light, Lasers and Respawning Enemies61 days ago
- 🔧 Patch 2.0.3 – New Bots, Better Combat, Smarter ToolsJul 21, 2025
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